New or changed baseline abilities
Baseline spells that are new in Forever or work differently from Classic.
Rage
From damage taken and your swings. Slower weapons give more Rage a swing, so it comes in at a steady rate. Out of combat you lose 1.25 Rage a second. From the Rage tooltip and Blizzard's Class Highlights video (0:23).
From damage taken and your swings. Slower weapons give more Rage a swing, so it comes in at a steady rate. Out of combat you lose 1.25 Rage a second. From the Rage tooltip and Blizzard's Class Highlights video (0:23).
Victory Rush
Baseline, Arms tab. Instant, 30 sec cooldown: a melee hit that heals 10% of your max health, within 20 sec of a non-trivial kill. Read off Soda's stream via a reader.
Baseline, Arms tab. Instant, 30 sec cooldown: a melee hit that heals 10% of your max health, within 20 sec of a non-trivial kill. Read off Soda's stream via a reader.
Tactical Mastery
A passive in the Arms tab now, not a talent: keep up to 10 Rage when you change stances, and Improved Tactical Mastery adds up to 15 more. From Soda's Warrior video via a reader.
A passive in the Arms tab now, not a talent: keep up to 10 Rage when you change stances, and Improved Tactical Mastery adds up to 15 more. From Soda's Warrior video via a reader.
Intercept
Unchanged from Classic: level 30 in the Fury tab, ranks at 42 and 52. Improved Intercept stays in the Fury tree.
Unchanged from Classic: level 30 in the Fury tab, ranks at 42 and 52. Improved Intercept stays in the Fury tree.
Slam
A new rank 1 at 20; Classic's four ranks follow at 30, 38, 46 and 54, one rank number higher. 15 sec cooldown now, down from 18 in Blizzard's 2 Nov notes (Classic had none).
A new rank 1 at 20; Classic's four ranks follow at 30, 38, 46 and 54, one rank number higher. 15 sec cooldown now, down from 18 in Blizzard's 2 Nov notes (Classic had none).
Thunder Clap
Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec on up to 4 targets (Classic 10%). Xaryu's stream via a reader; the Classic number from the files.
Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec on up to 4 targets (Classic 10%). Xaryu's stream via a reader; the Classic number from the files.
Bloodrage
Still there, Protection tab: 20% of your base health for 10 Rage, plus 10 more over 10 sec.
Still there, Protection tab: 20% of your base health for 10 Rage, plus 10 more over 10 sec.
Shield Wall
Changed: 15 min cooldown, 60% less damage for 12 sec (Classic 30 min, 75% for 10 sec). No shared cooldown with Retaliation and Recklessness any more: each has its own timer, and Blizzard's Class Highlights video (1:14) says so. Two readers flagged it first.
Changed: 15 min cooldown, 60% less damage for 12 sec (Classic 30 min, 75% for 10 sec). No shared cooldown with Retaliation and Recklessness any more: each has its own timer, and Blizzard's Class Highlights video (1:14) says so. Two readers flagged it first.
Shield Block
Changed: 2 charges and 7 sec (Classic 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. From a Tyler1 spellbook screenshot a reader sent in.
Changed: 2 charges and 7 sec (Classic 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. From a Tyler1 spellbook screenshot a reader sent in.
Races
Blood Fury
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Duration of Stun effects on you reduced by 20%.
Duration of Stun effects on you reduced by 20%.
Command
Damage dealt by Hunter and Warlock pets increased by 5%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Shatter Curse
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Underwater Breathing
Underwater breath lasts 300% longer than normal.
Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
War Stomp
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Total Health increased by 5%.
Total Health increased by 5%.
Cultivation
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Plainsrunning
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Berserking
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Regeneration
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Ruthless
Increases your critical strike chance with all spells and attacks by 1%.
Increases your critical strike chance with all spells and attacks by 1%.
The Human Spirit
Spirit increased by 10%.
Spirit increased by 10%.
Perception
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
Instant, 3 min cooldown. Instantly removes all Stun effects.
Instant, 3 min cooldown. Instantly removes all Stun effects.
Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Increases hit chance with spells and attacks by 1%.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Shadowmeld
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Escape Artist
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Spellbook to 60
Every Warrior trainer spell and the levels each rank is trained at, from the beta client (1.60.1.70755). Spells marked talent come from a talent, not the trainer.
General
- Armor ProficiencyPassive
- Attack
- BlockPassive
- DodgePassive
- Dual WieldPassive
- LanguagesPassive
- ParryPassive
- Shoot Bow
- Shoot Crossbow
- Shoot Gun
- Throw
Arms
Heroic Strike1 · 9 ranks
Charge4 · 3 ranks
Rend4 · 7 ranks
Thunder Clap6 · 6 ranks
Hamstring8 · 3 ranks
Overpower12 · 4 ranks
Mocking Blow16 · 5 ranks
Mortal Striketalent40 · 4 ranks
Battle Stance
Retaliation
Spearing Striketalent
Sweeping Strikestalent
Tactical Mastery
Victory Rush
Fury
Battle Shout1 · 7 ranks
Demoralizing Shout14 · 5 ranks
Cleave20 · 5 ranks
Slam20 · 5 ranks
Execute24 · 5 ranks
Intercept30 · 3 ranks
Pummel38 · 2 ranks
Bloodthirsttalent40 · 4 ranks
Berserker Rage
Berserker Stance
Challenging Shout
Death Wishtalent
Intimidating Shout
Piercing Howltalent
Reckless Swingstalent
Recklessness
Whirlwind
Protection
Sunder Armor10 · 5 ranks
Shield Bash12 · 3 ranks
Revenge14 · 6 ranks
Shield Slamtalent40 · 4 ranks
Bloodrage
Concussion Blowtalent
Defensive Stance
Disarm
Last Standtalent
Shield Block
Shield Wall
Taunt