New or changed baseline abilities
Baseline spells that are new in Forever or work differently from Classic.
Energy
Comes back 1 point every 0.1 sec, 10 a second: Classic's rate with no tick to wait for. From the Energy tooltip and Blizzard's Class Highlights video (3:41).
Comes back 1 point every 0.1 sec, 10 a second: Classic's rate with no tick to wait for. From the Energy tooltip and Blizzard's Class Highlights video (3:41).
Mutilate
New talent, at the bottom of Assassination (row 7) since Blizzard's 2 Nov notes: both weapons at 90% weapon damage each plus 36 at rank 1 (75% before), 20% more on poisoned targets, 2 combo points. Remorseless Attacks, Lethality, Cold Blood, Puncturing Wounds and Opportunity name it.
New talent, at the bottom of Assassination (row 7) since Blizzard's 2 Nov notes: both weapons at 90% weapon damage each plus 36 at rank 1 (75% before), 20% more on poisoned targets, 2 combo points. Remorseless Attacks, Lethality, Cold Blood, Puncturing Wounds and Opportunity name it.
Venom
New talent, Assassination row 5, and a passive since Blizzard's 2 Nov notes, no longer a finisher: your new Shank raises your poison damage by 30% and your chance to apply poisons by 20% for 6 sec.
New talent, Assassination row 5, and a passive since Blizzard's 2 Nov notes, no longer a finisher: your new Shank raises your poison damage by 30% and your chance to apply poisons by 20% for 6 sec.
Axes
Rogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.
Rogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.
Races
Blood Fury
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Duration of Stun effects on you reduced by 20%.
Duration of Stun effects on you reduced by 20%.
Command
Damage dealt by Hunter and Warlock pets increased by 5%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Shatter Curse
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Underwater Breathing
Underwater breath lasts 300% longer than normal.
Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Berserking
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Regeneration
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Ruthless
Increases your critical strike chance with all spells and attacks by 1%.
Increases your critical strike chance with all spells and attacks by 1%.
The Human Spirit
Spirit increased by 10%.
Spirit increased by 10%.
Perception
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
Instant, 3 min cooldown. Instantly removes all Stun effects.
Instant, 3 min cooldown. Instantly removes all Stun effects.
Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Increases hit chance with spells and attacks by 1%.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Shadowmeld
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Escape Artist
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Spellbook to 60
Every Rogue trainer spell and the levels each rank is trained at, from the beta client (1.60.1.70755). Spells marked talent come from a talent, not the trainer.
General
- Armor ProficiencyPassive
- Attack
- DodgePassive
- Dual WieldPassive
- LanguagesPassive
- ParryPassive
- Pick Lock
- Shoot Bow
- Shoot Crossbow
- Shoot Gun
- Throw
Assassination
Eviscerate1 · 9 ranks
Slice and Dice10 · 2 ranks
Expose Armor14 · 5 ranks
Garrote14 · 6 ranks
Ambush18 · 6 ranks
Rupture20 · 6 ranks
Kidney Shot30 · 2 ranks
Mutilatetalent40 · 3 ranks
Cheap Shot
Cold Bloodtalent
Combat
Sinister Strike1 · 8 ranks
Backstab4 · 9 ranks
Gouge6 · 5 ranks
Sprint10 · 3 ranks
Kick12 · 4 ranks
Feint16 · 5 ranks
Shank24 · 2 ranks
Adrenaline Rushtalent
Blade Flurrytalent
Evasion
Ripostetalent
Subtlety
Stealth1 · 4 ranks
Sap10 · 3 ranks
Poised18
Vanish22 · 2 ranks
Detect Traps24
Death Marktalent40 · 4 ranks
Safe Fall40
Blind
Disarm Trap
Distract
Ghostly Striketalent
Hemorrhagetalent
Pick Pocket
Premeditationtalent
Preparationtalent
Poisons
Crippling Poison20 · 2 ranks
Instant Poison20 · 6 ranks
Mind-numbing Poison24 · 3 ranks
Deadly Poison30 · 5 ranks
Wound Poison32 · 4 ranks
Blinding Powder34