New or changed baseline abilities
Baseline spells that are new in Forever or work differently from Classic.
Penance
New Discipline channel: Holy damage or healing, instantly and every 1 sec for 2 sec, 12 sec cooldown. Rank 1 from the talent at 30, ranks 2 to 4 at 40, 50 and 60.
New Discipline channel: Holy damage or healing, instantly and every 1 sec for 2 sec, 12 sec cooldown. Rank 1 from the talent at 30, ranks 2 to 4 at 40, 50 and 60.
Binding Heal
New 1.5 sec cast: heals a friend and you at once, low threat. Trainers teach it at 25, ranks 2 to 6 from 32 to 56; Holy Binding took the talent's slot.
New 1.5 sec cast: heals a friend and you at once, low threat. Trainers teach it at 25, ranks 2 to 6 from 32 to 56; Holy Binding took the talent's slot.
Prayer of Mending
New: a heal that goes off when the target is hit or healed, then jumps to a party or raid member within 20 yd, up to 5 times. Instant, 10 sec cooldown. Rank 1 from the talent at 40, ranks at 50 and 60.
New: a heal that goes off when the target is hit or healed, then jumps to a party or raid member within 20 yd, up to 5 times. Instant, 10 sec cooldown. Rank 1 from the talent at 40, ranks at 50 and 60.
Shadow Word: Death
New Shadow nuke, 18 sec cooldown, ranks at 32, 40, 48 and 56. If the target survives you take 30% of your max health, and nothing when the spell misses. Early Demise adds 15 or 30% crit on targets at or below 20% health.
New Shadow nuke, 18 sec cooldown, ranks at 32, 40, 48 and 56. If the target survives you take 30% of your max health, and nothing when the spell misses. Early Demise adds 15 or 30% crit on targets at or below 20% health.
Races
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Underwater Breathing
Underwater breath lasts 300% longer than normal.
Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Dark Sacrifice class spell
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Touch of Weakness class spell
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Berserking
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Regeneration
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Hex of Weakness class spell
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard class spell
250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Ruthless
Increases your critical strike chance with all spells and attacks by 1%.
Increases your critical strike chance with all spells and attacks by 1%.
The Human Spirit
Spirit increased by 10%.
Spirit increased by 10%.
Perception
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
Instant, 3 min cooldown. Instantly removes all Stun effects.
Instant, 3 min cooldown. Instantly removes all Stun effects.
Divine Grace class spell
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback class spell
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Increases hit chance with spells and attacks by 1%.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Chastise class spell
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Desperate Prayer class spell
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Shadowmeld
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Elune's Grace class spell
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards class spell
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Escape Artist
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Confounding Flash class spell
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan class spell
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Spellbook to 60
Every Priest trainer spell and the levels each rank is trained at, from the beta client (1.60.1.70755). Spells marked talent come from a talent, not the trainer. Gone since Classic: Lightwell.
General
- Armor ProficiencyPassive
- Attack
- DodgePassive
- LanguagesPassive
- Shoot
Discipline
Power Word: Fortitude1 · 6 ranks
Power Word: Shield6 · 10 ranks
Starshards10 · 7 ranks
Inner Fire12 · 6 ranks
Dispel Magic18 · 2 ranks
Contingency Plan20 · 5 ranks
Feedback20 · 5 ranks
Shackle Undead20 · 3 ranks
Mana Burn24 · 5 ranks
Divine Spirit30 · 4 ranks
Penancetalent30 · 4 ranks
Prayer of Fortitude48 · 2 ranks
Prayer of Spirit60
Confounding Flash
Elune's Grace
Inner Focustalent
Levitate
Power Infusiontalent
Holy
Lesser Heal1 · 3 ranks
Smite1 · 8 ranks
Renew8 · 10 ranks
Desperate Prayer10 · 7 ranks
Divine Grace10 · 7 ranks
Resurrection10 · 5 ranks
Heal16 · 4 ranks
Chastise20 · 5 ranks
Flash Heal20 · 7 ranks
Holy Fire20 · 8 ranks
Holy Novatalent20 · 6 ranks
Prayer of Healing30 · 5 ranks
Greater Heal40 · 5 ranks
Prayer of Mendingtalent40 · 3 ranks
Abolish Disease
Cure Disease
Fear Ward
Shadow
Shadow Word: Pain4 · 8 ranks
Fade8 · 6 ranks
Hex of Weakness10 · 6 ranks
Mind Blast10 · 9 ranks
Touch of Weakness10 · 6 ranks
Psychic Scream14 · 4 ranks
Dark Sacrifice20 · 5 ranks
Devouring Plague20 · 6 ranks
Mind Flaytalent20 · 6 ranks
Mind Soothe20 · 3 ranks
Shadowguard20 · 6 ranks
Mind Vision22 · 2 ranks
Mind Control30 · 3 ranks
Shadow Protection30 · 3 ranks
Shadow Word: Death32 · 4 ranks
Prayer of Shadow Protection
Shadowformtalent
Silencetalent
Vampiric Embracetalent