New or changed baseline abilities
Baseline spells that are new in Forever or work differently from Classic.
Omen of Clarity and Nature's Grasp
Both trainable now, not talents, in the Balance tab: Nature's Grasp at 10, Omen of Clarity (a passive now) at 20.
Both trainable now, not talents, in the Balance tab: Nature's Grasp at 10, Omen of Clarity (a passive now) at 20.
Revive
New out-of-combat resurrection, 10 sec cast. Rebirth keeps its 30 min cooldown.
New out-of-combat resurrection, 10 sec cast. Rebirth keeps its 30 min cooldown.
Lacerate
Bear bleed from later expansions. A Feral talent since the launch realms' hotfix of 30 Oct (row 4): the talent teaches rank 1 at 25, trainers rank 2 at 34 and ranks 3 to 5 at 42, 50 and 58. Shredding Attacks cuts its Rage cost. Thanks to a reader.
Bear bleed from later expansions. A Feral talent since the launch realms' hotfix of 30 Oct (row 4): the talent teaches rank 1 at 25, trainers rank 2 at 34 and ranks 3 to 5 at 42, 50 and 58. Shredding Attacks cuts its Rage cost. Thanks to a reader.
Cure Poison
Still here: level 14 from the quest Power over Poison, as in Classic. Since build 70170 High Order Skyborne can take that quest too (Blizzard's notes).
Still here: level 14 from the quest Power over Poison, as in Classic. Since build 70170 High Order Skyborne can take that quest too (Blizzard's notes).
Races
War Stomp
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Total Health increased by 5%.
Total Health increased by 5%.
Cultivation
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Plainsrunning
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Shadowmeld
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Spellbook to 60
Every Druid trainer spell and the levels each rank is trained at, from the beta client (1.60.1.70755). Spells marked talent come from a talent, not the trainer. Gone since Classic: Faerie Fire (Feral), Tiger's Fury.
General
- Armor ProficiencyPassive
- Attack
- DodgePassive
- LanguagesPassive
Balance
Wrath1 · 8 ranks
Moonfire4 · 10 ranks
Thorns6 · 6 ranks
Entangling Roots8 · 6 ranks
Nature's Grasp10 · 6 ranks
Faerie Fire18 · 4 ranks
Hibernate18 · 3 ranks
Starfire20 · 7 ranks
Soothe Animal22 · 3 ranks
Insect Swarmtalent25 · 5 ranks
Hurricane40 · 3 ranks
Moonkin Formtalent40
Barkskin
Omen of Clarity
Teleport: Moonglade
Feral Combat
Bear Form10
Demoralizing Roar10 · 5 ranks
Maul10 · 7 ranks
Bash14 · 3 ranks
Aquatic Form16
Swipe16 · 5 ranks
Cat Form20
Claw20 · 5 ranks
Prowl20 · 3 ranks
Rip20 · 6 ranks
Shred20 · 5 ranks
Ferocious Bite24 · 6 ranks
Rake24 · 4 ranks
Laceratetalent25 · 5 ranks
Dash26 · 2 ranks
Cower28 · 3 ranks
Travel Form30
Poised32
Ravage32 · 4 ranks
Pounce36 · 3 ranks
Dire Bear Form40
Feline Grace40
Primal Bitetalent40 · 3 ranks
Challenging Roar
Enrage
Feral Chargetalent
Frenzied Regeneration
Growl
Shifting Powertalent
Track Humanoids
Restoration
Healing Touch1 · 11 ranks
Mark of the Wild1 · 7 ranks
Rejuvenation4 · 11 ranks
Regrowth12 · 9 ranks
Revive12 · 5 ranks
Rebirth20 · 5 ranks
Tranquility30 · 4 ranks
Wild Growthtalent40 · 3 ranks
Gift of the Wild50 · 2 ranks
Abolish Poison
Cure Poison
Innervate
Nature's Swiftnesstalent
Remove Curse
Swiftmendtalent