New or changed baseline abilities
Baseline spells that are new in Forever or work differently from Classic.
Lightning Bolt
Ranks 4 to 10 cast in 2.5 sec, half a second under Classic's 3. Ranks 1 to 3 keep 1.5, 2 and 2.5 sec.
Ranks 4 to 10 cast in 2.5 sec, half a second under Classic's 3. Ranks 1 to 3 keep 1.5, 2 and 2.5 sec.
Chain Lightning
A 2.5 sec cast again, as in Classic, since Blizzard's 2 Nov notes (it was 2 sec on the beta before): 6 sec cooldown, 3 targets, each jump 30% weaker, and its first hit about 145% of the same rank Lightning Bolt's base damage. Max Elemental Alacrity takes both down to 2 sec.
A 2.5 sec cast again, as in Classic, since Blizzard's 2 Nov notes (it was 2 sec on the beta before): 6 sec cooldown, 3 targets, each jump 30% weaker, and its first hit about 145% of the same rank Lightning Bolt's base damage. Max Elemental Alacrity takes both down to 2 sec.
Totemic Call
New: your totems teleport to where you stand, on a 30 sec cooldown. Called Totemic Projection until Blizzard's 2 Nov notes, when it moved them to a spot you picked up to 30 yd away. Totemic Recall is in too.
New: your totems teleport to where you stand, on a 30 sec cooldown. Called Totemic Projection until Blizzard's 2 Nov notes, when it moved them to a spot you picked up to 30 yd away. Totemic Recall is in too.
Totems last 5 min
Lasting totems last 5 min now (most were 2 min in Classic; Healing Stream and Mana Spring 1 min). Searing (30 to 55 sec by rank), Magma (20), Stoneclaw (15), Earthbind and Grounding (45) and Mana Tide (12) keep their short timers. Blizzard's Class Highlights video (3:00) says five minutes.
Lasting totems last 5 min now (most were 2 min in Classic; Healing Stream and Mana Spring 1 min). Searing (30 to 55 sec by rank), Magma (20), Stoneclaw (15), Earthbind and Grounding (45) and Mana Tide (12) keep their short timers. Blizzard's Class Highlights video (3:00) says five minutes.
Call of the Elements, Ancestors and Spirits
New: each drops up to four totems from its own Totem Bar set in one 3 sec cast. Elements at 20, Ancestors at 30, Spirits at 40.
New: each drops up to four totems from its own Totem Bar set in one 3 sec cast. Elements at 20, Ancestors at 30, Spirits at 40.
Ghost Wolf
Still a 3 sec cast, but Improved Ghost Wolf takes 1 sec off at rank 1 and all 3 at rank 2, and lets it work indoors: instant at 2/2, as Guzu's tooltip showed.
Still a 3 sec cast, but Improved Ghost Wolf takes 1 sec off at rank 1 and all 3 at rank 2, and lets it work indoors: instant at 2/2, as Guzu's tooltip showed.
Fire Nova
A spell now, not a totem: 30 yd range, instant, 10 sec cooldown, blasts everything within 10 yd of your Fire totem (rank 3 at 32: 126 to 142; rank 5 at 52: 232 to 258). Trial by Fire trims 2 or 4 sec off the cooldown.
A spell now, not a totem: 30 yd range, instant, 10 sec cooldown, blasts everything within 10 yd of your Fire totem (rank 3 at 32: 126 to 142; rank 5 at 52: 232 to 258). Trial by Fire trims 2 or 4 sec off the cooldown.
Races
Blood Fury
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Duration of Stun effects on you reduced by 20%.
Duration of Stun effects on you reduced by 20%.
Command
Damage dealt by Hunter and Warlock pets increased by 5%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Shatter Curse
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
War Stomp
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Total Health increased by 5%.
Total Health increased by 5%.
Cultivation
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Plainsrunning
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Berserking
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Regeneration
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Walk on Air
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Increases hit chance with spells and attacks by 1%.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.
Damage dealt versus Beasts increased by 5%.
Spellbook to 60
Every Shaman trainer spell and the levels each rank is trained at, from the beta client (1.60.1.70755). Spells marked talent come from a talent, not the trainer. Gone since Classic: Fire Nova Totem.
General
- Armor ProficiencyPassive
- Attack
- BlockPassive
- DodgePassive
- LanguagesPassive
Elemental
Lightning Bolt1 · 10 ranks
Earth Shock4 · 7 ranks
Stoneclaw Totem8 · 6 ranks
Flame Shock10 · 6 ranks
Searing Totem10 · 6 ranks
Fire Nova12 · 5 ranks
Purge12 · 2 ranks
Frost Shock20 · 4 ranks
Magma Totem26 · 4 ranks
Chain Lightning32 · 4 ranks
Call of the Ancestors
Call of the Elements
Call of the Spirits
Earthbind Totem
Lightning Masterytalent
Totemic Recall
Enhancement
Rockbiter Weapon1 · 7 ranks
Stoneskin Totem4 · 6 ranks
Lightning Shield8 · 7 ranks
Flametongue Weapon10 · 6 ranks
Strength of Earth Totem10 · 5 ranks
Frostbrand Weapon20 · 5 ranks
Frost Resistance Totem24 · 3 ranks
Fire Resistance Totem28 · 3 ranks
Flametongue Totem28 · 4 ranks
Nature Resistance Totem30 · 3 ranks
Windfury Weapon30 · 4 ranks
Windfury Totem32 · 3 ranks
Windwall Totem36 · 3 ranks
Grace of Air Totem42 · 3 ranks
Astral Recall
Far Sight
Ghost Wolf
Grounding Totem
Rage of the Farseertalent
Sentry Totem
Stormstriketalent
Totemic Call
Water Breathing
Water Walking
Restoration
Healing Wave1 · 10 ranks
Ancestral Spirit12 · 5 ranks
Healing Stream Totem20 · 5 ranks
Lesser Healing Wave20 · 6 ranks
Mana Tide Totemtalent25 · 4 ranks
Mana Spring Totem26 · 4 ranks
Reincarnation30
Chain Heal40 · 3 ranks
Riptidetalent40 · 3 ranks
Cure Disease
Cure Poison
Disease Cleansing Totem
Nature's Swiftnesstalent
Poison Cleansing Totem
Tremor Totem
Water Shieldtalent